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Wild talents builds
Wild talents builds








While that kind of thing can be partially ameliorated in a balanced system like D&D, when it’s a Wild Talents superhero setting in which the players are given a lot of latitude when building characters, the powergaming perfectionist can be a pain. This is not inherently a bad thing, but when the character is clearly unbalanced, it can take away from the other players’ fun, which it obviously did in this episode. Having listened to all the New World episodes, it’s pretty clear that Bill and Dan are powergamers, and that each of them gets a lot of pleasure from designing a character as optimally as possible (I’m not going to single out Jason here because in the New World, his character seemed like one of the most underpowered). Going to pile on a little bit here…I think Cody & Caleb’s frustration was well placed. Read more about the Heroes of New Arcadia here. Can they overcome their personal problems or will bickering and infighting doom their efforts? After their first skirmish, some of the heroes take their first step into becoming a super team. Can they pass this trial by fire?But that isn’t all! This episode combines the first two sessions of the campaign. They must rescue hostages and defeat heavily armed killers. In the first episode, these amateur heroes meet at the site of a terrorist attack on a federal courthouse. In a city on the West Coast called New Arcadia, a group of ragtag civilians with new superpowers has arisen to take the place of the missing superheroes. Technology stolen from abandoned bases and secret headquarters has been reverse engineered for countless knock offs. Spell books float around on the Internet. Since then, thousands of normal humans have acquired means to empower themselves. What happens to a world whose heroes disappear overnight? One year ago, every major superhero and supervillain disappeared in an event now called Ragnarok.










Wild talents builds